Speed Of Pac-Man on x-Axis
In this program you will be determining the speed of Pac-Man as he travels along the x-axis. You will decide when to start and stop the timing to get the most accurate value you can for the speed of the object. Don't worry if you wait too long to start your timer since Pac-Man will return to the left side of your screen as soon as he moves off the right side of the screen. When you have finished getting your speed, you will be asked to provide it in a few different units.

Click begin to start your problem

Name:
Speed Of Pac-Man on x-Axis
Begin
Switch Language
Your browser does not support HTML 5.0 Canvas...get a better browser!!!
Answers
Don't include units
Speed (cm/s):
Speed (meters/minute):
Speed (km/day):
Check